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Bullet Collision Detection & Physics Library
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#include <btMultiBodyInplaceSolverIslandCallback.h>


Public Member Functions | |
| MultiBodyInplaceSolverIslandCallback (btMultiBodyConstraintSolver *solver, btDispatcher *dispatcher) | |
| MultiBodyInplaceSolverIslandCallback & | operator= (const MultiBodyInplaceSolverIslandCallback &other) |
| virtual void | setup (btContactSolverInfo *solverInfo, btTypedConstraint **sortedConstraints, int numConstraints, btMultiBodyConstraint **sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw *debugDrawer) |
| void | setMultiBodyConstraintSolver (btMultiBodyConstraintSolver *solver) |
| virtual void | processIsland (btCollisionObject **bodies, int numBodies, btPersistentManifold **manifolds, int numManifolds, int islandId) |
| virtual void | processConstraints (int islandId=-1) |
Public Member Functions inherited from btSimulationIslandManager::IslandCallback | |
| virtual | ~IslandCallback () |
Definition at line 65 of file btMultiBodyInplaceSolverIslandCallback.h.
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inline |
Definition at line 86 of file btMultiBodyInplaceSolverIslandCallback.h.
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inline |
Definition at line 97 of file btMultiBodyInplaceSolverIslandCallback.h.
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inlinevirtual |
Reimplemented in DeformableBodyInplaceSolverIslandCallback.
Definition at line 223 of file btMultiBodyInplaceSolverIslandCallback.h.
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inlinevirtual |
we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
Implements btSimulationIslandManager::IslandCallback.
Definition at line 127 of file btMultiBodyInplaceSolverIslandCallback.h.
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inline |
Definition at line 122 of file btMultiBodyInplaceSolverIslandCallback.h.
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inlinevirtual |
Definition at line 104 of file btMultiBodyInplaceSolverIslandCallback.h.
| btAlignedObjectArray<btCollisionObject*> MultiBodyInplaceSolverIslandCallback::m_bodies |
Definition at line 78 of file btMultiBodyInplaceSolverIslandCallback.h.
| btAlignedObjectArray<btTypedConstraint*> MultiBodyInplaceSolverIslandCallback::m_constraints |
Definition at line 81 of file btMultiBodyInplaceSolverIslandCallback.h.
| btIDebugDraw* MultiBodyInplaceSolverIslandCallback::m_debugDrawer |
Definition at line 75 of file btMultiBodyInplaceSolverIslandCallback.h.
| btDispatcher* MultiBodyInplaceSolverIslandCallback::m_dispatcher |
Definition at line 76 of file btMultiBodyInplaceSolverIslandCallback.h.
| btAlignedObjectArray<btSolverAnalyticsData> MultiBodyInplaceSolverIslandCallback::m_islandAnalyticsData |
Definition at line 84 of file btMultiBodyInplaceSolverIslandCallback.h.
| btAlignedObjectArray<btPersistentManifold*> MultiBodyInplaceSolverIslandCallback::m_manifolds |
Definition at line 80 of file btMultiBodyInplaceSolverIslandCallback.h.
| btAlignedObjectArray<btMultiBodyConstraint*> MultiBodyInplaceSolverIslandCallback::m_multiBodyConstraints |
Definition at line 82 of file btMultiBodyInplaceSolverIslandCallback.h.
| btMultiBodyConstraint** MultiBodyInplaceSolverIslandCallback::m_multiBodySortedConstraints |
Definition at line 70 of file btMultiBodyInplaceSolverIslandCallback.h.
| int MultiBodyInplaceSolverIslandCallback::m_numConstraints |
Definition at line 74 of file btMultiBodyInplaceSolverIslandCallback.h.
| int MultiBodyInplaceSolverIslandCallback::m_numMultiBodyConstraints |
Definition at line 71 of file btMultiBodyInplaceSolverIslandCallback.h.
| btAlignedObjectArray<btCollisionObject*> MultiBodyInplaceSolverIslandCallback::m_softBodies |
Definition at line 79 of file btMultiBodyInplaceSolverIslandCallback.h.
| btMultiBodyConstraintSolver* MultiBodyInplaceSolverIslandCallback::m_solver |
Definition at line 69 of file btMultiBodyInplaceSolverIslandCallback.h.
| btContactSolverInfo* MultiBodyInplaceSolverIslandCallback::m_solverInfo |
Definition at line 68 of file btMultiBodyInplaceSolverIslandCallback.h.
| btTypedConstraint** MultiBodyInplaceSolverIslandCallback::m_sortedConstraints |
Definition at line 73 of file btMultiBodyInplaceSolverIslandCallback.h.