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Bullet Collision Detection & Physics Library
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Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases. More...
#include <btConvexCast.h>

Classes | |
| struct | CastResult |
| RayResult stores the closest result alternatively, add a callback method to decide about closest/all results. More... | |
Public Member Functions | |
| virtual | ~btConvexCast () |
| virtual bool | calcTimeOfImpact (const btTransform &fromA, const btTransform &toA, const btTransform &fromB, const btTransform &toB, CastResult &result)=0 |
| cast a convex against another convex object | |
Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases.
See discussion about this here https://bulletphysics.orgphpBB2/viewtopic.php?t=565 btConvexCast is an interface for Casting
Definition at line 39 of file btConvexCast.h.
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virtual |
Definition at line 18 of file btConvexCast.cpp.
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pure virtual |
cast a convex against another convex object
Implemented in btContinuousConvexCollision, btGjkConvexCast, and btSubsimplexConvexCast.