Qt3DAnimation::QAbstractClipAnimator Class
class Qt3DAnimation::QAbstractClipAnimatorQAbstractClipAnimator is the base class for types providing animation playback capabilities. More...
| Header: | #include <QAbstractClipAnimator> |
| CMake: | find_package(Qt6 REQUIRED COMPONENTS 3danimation)target_link_libraries(mytarget PRIVATE Qt6::3danimation) |
| qmake: | QT += 3danimation |
| In QML: | AbstractClipAnimator |
| Inherits: | Qt3DCore::QComponent |
| Inherited By: | Qt3DAnimation::QBlendedClipAnimator and Qt3DAnimation::QClipAnimator |
| Status: | Deprecated |
Public Types
| enum | Loops { Infinite } |
Properties
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Public Functions
| Qt3DAnimation::QChannelMapper * | channelMapper() const |
| Qt3DAnimation::QClock * | clock() const |
| bool | isRunning() const |
| int | loopCount() const |
| float | normalizedTime() const |
Public Slots
| void | setChannelMapper(Qt3DAnimation::QChannelMapper *channelMapper) |
| void | setClock(Qt3DAnimation::QClock *clock) |
| void | setLoopCount(int loops) |
| void | setNormalizedTime(float timeFraction) |
| void | setRunning(bool running) |
| void | start() |
| void | stop() |
Signals
| void | channelMapperChanged(Qt3DAnimation::QChannelMapper *channelMapper) |
| void | clockChanged(Qt3DAnimation::QClock *clock) |
| void | loopCountChanged(int loops) |
| void | normalizedTimeChanged(float index) |
| void | runningChanged(bool running) |
Detailed Description
Subclasses of QAbstractClipAnimator can be aggregated by a QEntity to provide animation capabilities. The animator components provide an interface for controlling the animation (e.g. start, stop). Each animator type requires some form of animation data such as a QAbstractAnimationClip as well as a QChannelMapper which describes how the channels in the animation clip should be mapped onto the properties of the objects you wish to animate.
The following subclasses are available:
Member Type Documentation
enum QAbstractClipAnimator::Loops
Holds the number of times the animation should play.
| Constant | Value | Description |
|---|---|---|
Qt3DAnimation::QAbstractClipAnimator::Infinite | -1 | This will repeat the loop continuously until it is explicitly stopped. |
Property Documentation
channelMapper : Qt3DAnimation::QChannelMapper*
This property holds the ChannelMapper that controls how the channels in the animation clip map onto the properties of the target objects.
Access functions:
| Qt3DAnimation::QChannelMapper * | channelMapper() const |
| void | setChannelMapper(Qt3DAnimation::QChannelMapper *channelMapper) |
Notifier signal:
| void | channelMapperChanged(Qt3DAnimation::QChannelMapper *channelMapper) |
clock : Qt3DAnimation::QClock*
The clock controls the speed with which an animation is played.
Access functions:
| Qt3DAnimation::QClock * | clock() const |
| void | setClock(Qt3DAnimation::QClock *clock) |
Notifier signal:
| void | clockChanged(Qt3DAnimation::QClock *clock) |
loops : int
Holds the number of times the animation should play.
The value is 1 by default: the animation will be played once and then stop.
If set to QAbstractClipAnimator::Infinite, the animation will continuously repeat until it is explicitly stopped.
Access functions:
| int | loopCount() const |
| void | setLoopCount(int loops) |
Notifier signal:
| void | loopCountChanged(int loops) |
normalizedTime : float
This property holds the clips normalized time.
Access functions:
| float | normalizedTime() const |
| void | setNormalizedTime(float timeFraction) |
Notifier signal:
| void | normalizedTimeChanged(float index) |
running : bool
This property holds a boolean indicating whether the animation is currently running.
Access functions:
| bool | isRunning() const |
| void | setRunning(bool running) |
Notifier signal:
| void | runningChanged(bool running) |
Member Function Documentation
bool QAbstractClipAnimator::isRunning() const
Returns a boolean indicating whether the animation is currently running.
Note: Getter function for property running.
int QAbstractClipAnimator::loopCount() const
Returns the number of times the animation should play.
The value is 1 by default: the animation will play through once and then stop.
If set to QAbstractClipAnimator::Infinite, the animation will continuously repeat until it is explicitly stopped.
Note: Getter function for property loops.
See also setLoopCount().
[slot] void QAbstractClipAnimator::start()
Starts the animation.
[slot] void QAbstractClipAnimator::stop()
Stops the animation.