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Bullet Collision Detection & Physics Library
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#include "btSoftBodyInternals.h"#include "BulletSoftBody/btSoftBodySolvers.h"#include "btSoftBodyData.h"#include "LinearMath/btSerializer.h"#include "LinearMath/btImplicitQRSVD.h"#include "LinearMath/btAlignedAllocator.h"#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"#include "BulletCollision/CollisionShapes/btTriangleShape.h"#include <iostream>
Go to the source code of this file.
Classes | |
| struct | NodeLinks |
Macros | |
| #define | IDX(_x_, _y_) |
| #define | NEXTRAND (seed = (1664525L * seed + 1013904223L) & 0xffffffff) |
| #define | PTR2IDX(_p_, _b_) |
| #define | IDX2PTR(_p_, _b_) |
Functions | |
| static btDbvtNode * | buildTreeBottomUp (btAlignedObjectArray< btDbvtNode * > &leafNodes, btAlignedObjectArray< btAlignedObjectArray< int > > &adj) |
| btSoftBody implementation by Nathanael Presson | |
| static btDbvntNode * | copyToDbvnt (const btDbvtNode *n) |
| static void | calculateNormalCone (btDbvntNode *root) |
| static void | getBarycentric (const btVector3 &p, const btVector3 &a, const btVector3 &b, const btVector3 &c, btVector3 &bary) |
| static btScalar | Dot4 (const btVector4 &a, const btVector4 &b) |
| #define IDX | ( | _x_, | |
| _y_ ) |
| #define IDX2PTR | ( | _p_, | |
| _b_ ) |
| #define PTR2IDX | ( | _p_, | |
| _b_ ) |
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inlinestatic |
btSoftBody implementation by Nathanael Presson
Definition at line 29 of file btSoftBody.cpp.
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inlinestatic |
Definition at line 2611 of file btSoftBody.cpp.
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inlinestatic |
Definition at line 2596 of file btSoftBody.cpp.
Definition at line 3528 of file btSoftBody.cpp.