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Bullet Collision Detection & Physics Library
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#include "LinearMath/btVector3.h"#include "LinearMath/btTransform.h"#include "btCollisionObject.h"#include "btCollisionDispatcher.h"#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"#include "LinearMath/btAlignedObjectArray.h"

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Classes | |
| class | btCollisionWorld |
| CollisionWorld is interface and container for the collision detection. More... | |
| struct | btCollisionWorld::LocalShapeInfo |
| LocalShapeInfo gives extra information for complex shapes Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart. More... | |
| struct | btCollisionWorld::LocalRayResult |
| struct | btCollisionWorld::RayResultCallback |
| RayResultCallback is used to report new raycast results. More... | |
| struct | btCollisionWorld::ClosestRayResultCallback |
| struct | btCollisionWorld::AllHitsRayResultCallback |
| struct | btCollisionWorld::LocalConvexResult |
| struct | btCollisionWorld::ConvexResultCallback |
| RayResultCallback is used to report new raycast results. More... | |
| struct | btCollisionWorld::ClosestConvexResultCallback |
| struct | btCollisionWorld::ContactResultCallback |
| ContactResultCallback is used to report contact points. More... | |