| _calcBoundsFromVertexBuffer(VertexData *vertexData, AxisAlignedBox &outAABB, Real &outRadius, bool updateOnly=false) | Ogre::v1::Mesh | |
| _compileBoneAssignments() | Ogre::v1::Mesh | |
| _computeBoneBoundingRadius() | Ogre::v1::Mesh | |
| _determineAnimationTypes() const | Ogre::v1::Mesh | |
| _dirtyState() | Ogre::Resource | virtual |
| _fireLoadingComplete(bool wasBackgroundLoaded) | Ogre::Resource | virtual |
| _firePreparingComplete(bool wasBackgroundLoaded) | Ogre::Resource | virtual |
| _fireUnloadingComplete() | Ogre::Resource | virtual |
| _getAnimationImpl(const String &name) const | Ogre::v1::Mesh | virtual |
| _getAnimationTypesDirty() const | Ogre::v1::Mesh | inline |
| _getLodValueArray() const | Ogre::v1::Mesh | inline |
| _getSubMeshIndex(const String &name) const | Ogre::v1::Mesh | |
| _initAnimationState(AnimationStateSet *animSet) | Ogre::v1::Mesh | |
| _isManualLodLevel(unsigned short level) const | Ogre::v1::Mesh | |
| _notifyOrigin(const String &origin) | Ogre::Resource | inlinevirtual |
| _notifySkeleton(SkeletonPtr &pSkel) | Ogre::v1::Mesh | |
| _rationaliseBoneAssignments(size_t vertexCount, VertexBoneAssignmentList &assignments) | Ogre::v1::Mesh | |
| _refreshAnimationState(AnimationStateSet *animSet) | Ogre::v1::Mesh | |
| _setBoneBoundingRadius(Real radius) | Ogre::v1::Mesh | |
| _setBoundingSphereRadius(Real radius) | Ogre::v1::Mesh | |
| _setBounds(const AxisAlignedBox &bounds, bool pad=true) | Ogre::v1::Mesh | |
| _setLodInfo(unsigned short numLevels) | Ogre::v1::Mesh | |
| _setLodUsage(unsigned short level, const MeshLodUsage &usage) | Ogre::v1::Mesh | |
| _setSubMeshLodFaceList(unsigned subIdx, unsigned short level, IndexData *facedata, bool casterPass) | Ogre::v1::Mesh | |
| _updateBoundsFromVertexBuffers(bool pad=false) | Ogre::v1::Mesh | |
| _updateCompiledBoneAssignments() | Ogre::v1::Mesh | |
| addBoneAssignment(const VertexBoneAssignment &vertBoneAssign) | Ogre::v1::Mesh | |
| addListener(Listener *lis) | Ogre::Resource | virtual |
| arrangeEfficient(bool halfPos, bool halfTexCoords, bool qTangents) | Ogre::v1::Mesh | |
| BoneAssignmentIterator typedef | Ogre::v1::Mesh | |
| buildEdgeList() | Ogre::v1::Mesh | |
| buildTangentVectors(VertexElementSemantic targetSemantic=VES_TANGENT, unsigned short sourceTexCoordSet=0, unsigned short index=0, bool splitMirrored=false, bool splitRotated=false, bool storeParityInW=false) | Ogre::v1::Mesh | |
| changeGroupOwnership(const String &newGroup) | Ogre::Resource | virtual |
| cleanupDictionary() | Ogre::StringInterface | static |
| clearBoneAssignments() | Ogre::v1::Mesh | |
| clone(const String &newName, const String &newGroup=BLANKSTRING) | Ogre::v1::Mesh | |
| ConstPoseIterator typedef | Ogre::v1::Mesh | |
| copyParametersTo(StringInterface *dest) const | Ogre::StringInterface | inlinevirtual |
| createAnimation(const String &name, Real length) override | Ogre::v1::Mesh | virtual |
| createAzdoBuffers() | Ogre::v1::Mesh | |
| createPose(ushort target, const String &name=BLANKSTRING) | Ogre::v1::Mesh | |
| createSubMesh() | Ogre::v1::Mesh | |
| createSubMesh(const String &name) | Ogre::v1::Mesh | |
| dearrangeToInefficient() | Ogre::v1::Mesh | |
| define(void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=(size_t) PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=(size_t) PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=false, bool ibUseShadow=false) | Ogre::v1::PatchMesh | |
| destroyShadowMappingGeom() | Ogre::v1::Mesh | |
| destroySubMesh(unsigned index) | Ogre::v1::Mesh | |
| destroySubMesh(const String &name) | Ogre::v1::Mesh | |
| escalateLoading() | Ogre::Resource | virtual |
| freeEdgeList() | Ogre::v1::Mesh | |
| getAnimation(const String &name) const override | Ogre::v1::Mesh | virtual |
| getAnimation(unsigned short index) const override | Ogre::v1::Mesh | virtual |
| getAutoBuildEdgeLists() const | Ogre::v1::Mesh | inline |
| getBoneAssignmentIterator() | Ogre::v1::Mesh | |
| getBoneAssignments() const | Ogre::v1::Mesh | inline |
| getBoneBoundingRadius() const | Ogre::v1::Mesh | |
| getBoundingSphereRadius() const | Ogre::v1::Mesh | |
| getBounds() const | Ogre::v1::Mesh | |
| getCreator() | Ogre::Resource | inlinevirtual |
| getEdgeList(unsigned short lodIndex=0) | Ogre::v1::Mesh | |
| getEdgeList(unsigned short lodIndex=0) const | Ogre::v1::Mesh | |
| getGroup() const | Ogre::Resource | inlinevirtual |
| getHandle() const | Ogre::Resource | inlinevirtual |
| getHardwareBufferManager() | Ogre::v1::Mesh | |
| getHashForCaches() const | Ogre::v1::Mesh | inline |
| getIndexBufferUsage() const | Ogre::v1::Mesh | inline |
| getLoadingState() const | Ogre::Resource | inlinevirtual |
| getLodIndex(Real value) const | Ogre::v1::Mesh | |
| getLodLevel(ushort index) const | Ogre::v1::Mesh | |
| getLodStrategyName() const | Ogre::v1::Mesh | inline |
| getName() const | Ogre::Resource | inlinevirtual |
| getNumAnimations() const override | Ogre::v1::Mesh | virtual |
| getNumLodLevels() const | Ogre::v1::Mesh | |
| getNumSubMeshes() const | Ogre::v1::Mesh | |
| getOldSkeleton() const | Ogre::v1::Mesh | |
| getOrigin() const | Ogre::Resource | inlinevirtual |
| getParamDictionary() | Ogre::StringInterface | inline |
| getParamDictionary() const | Ogre::StringInterface | inline |
| getParameter(const String &name) const | Ogre::StringInterface | inlinevirtual |
| getParameters() const | Ogre::StringInterface | |
| getPose(ushort index) | Ogre::v1::Mesh | |
| getPose(const String &name) | Ogre::v1::Mesh | |
| getPoseCount() const | Ogre::v1::Mesh | inline |
| getPoseIterator() | Ogre::v1::Mesh | |
| getPoseIterator() const | Ogre::v1::Mesh | |
| getPoseList() const | Ogre::v1::Mesh | |
| getSharedVertexDataAnimationIncludesNormals() const | Ogre::v1::Mesh | inline |
| getSharedVertexDataAnimationType() const | Ogre::v1::Mesh | virtual |
| getSize() const | Ogre::Resource | inlinevirtual |
| getSkeleton() const | Ogre::v1::Mesh | inline |
| getSkeletonName() const | Ogre::v1::Mesh | |
| getStateCount() const | Ogre::Resource | inlinevirtual |
| getSubMesh(unsigned index) const | Ogre::v1::Mesh | |
| getSubMesh(const String &name) const | Ogre::v1::Mesh | |
| getSubMeshIterator() | Ogre::v1::Mesh | inline |
| getSubMeshNameMap() const | Ogre::v1::Mesh | inline |
| getVertexBufferUsage() const | Ogre::v1::Mesh | inline |
| getVertexDataByTrackHandle(unsigned short handle) | Ogre::v1::Mesh | |
| hasAnimation(const String &name) const override | Ogre::v1::Mesh | virtual |
| hasIndependentShadowMappingBuffers() const | Ogre::v1::Mesh | |
| hasManualLodLevel() const | Ogre::v1::Mesh | inline |
| hasSkeleton() const | Ogre::v1::Mesh | |
| hasValidShadowMappingBuffers() const | Ogre::v1::Mesh | |
| hasVertexAnimation() const | Ogre::v1::Mesh | |
| importV2(Ogre::Mesh *mesh) | Ogre::v1::Mesh | |
| IndexMap typedef | Ogre::v1::Mesh | |
| isBackgroundLoaded() const | Ogre::Resource | inlinevirtual |
| isEdgeListBuilt() const | Ogre::v1::Mesh | inline |
| isIndexBufferShadowed() const | Ogre::v1::Mesh | inline |
| isLoaded() const | Ogre::Resource | inlinevirtual |
| isLoading() const | Ogre::Resource | inlinevirtual |
| isManuallyLoaded() const | Ogre::Resource | inlinevirtual |
| isPrepared() const | Ogre::Resource | inlinevirtual |
| isPreparedForShadowVolumes() const | Ogre::v1::Mesh | inline |
| isReloadable() const | Ogre::Resource | inlinevirtual |
| isVertexBufferShadowed() const | Ogre::v1::Mesh | inline |
| LF_DEFAULT enum value | Ogre::Resource | |
| LF_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource | |
| LF_MARKED_FOR_RELOAD enum value | Ogre::Resource | |
| LF_ONLY_UNREFERENCED enum value | Ogre::Resource | |
| LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource | |
| LF_PRESERVE_STATE enum value | Ogre::Resource | |
| load(bool backgroundThread=false) | Ogre::Resource | virtual |
| LoadingFlags enum name | Ogre::Resource | |
| LoadingState enum name | Ogre::Resource | |
| LOADSTATE_LOADED enum value | Ogre::Resource | |
| LOADSTATE_LOADING enum value | Ogre::Resource | |
| LOADSTATE_PREPARED enum value | Ogre::Resource | |
| LOADSTATE_PREPARING enum value | Ogre::Resource | |
| LOADSTATE_UNLOADED enum value | Ogre::Resource | |
| LOADSTATE_UNLOADED_MARKED_FOR_RELOAD enum value | Ogre::Resource | |
| LOADSTATE_UNLOADING enum value | Ogre::Resource | |
| LodValueArray typedef | Ogre::v1::Mesh | |
| markForReload() | Ogre::Resource | inline |
| mergeAdjacentTexcoords(unsigned short finalTexCoordSet, unsigned short texCoordSetToDestroy) | Ogre::v1::Mesh | |
| Mesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::v1::Mesh | |
| MeshLodUsageList typedef | Ogre::v1::Mesh | |
| msOptimizeForShadowMapping | Ogre::v1::Mesh | static |
| nameSubMesh(const String &name, unsigned index) | Ogre::v1::Mesh | |
| OGRE_AUTO_MUTEX | Ogre::Resource | |
| PatchMesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group) | Ogre::v1::PatchMesh | |
| PoseIterator typedef | Ogre::v1::Mesh | |
| prepare(bool backgroundThread=false) | Ogre::Resource | virtual |
| prepareForShadowMapping(bool forceSameBuffers) | Ogre::v1::Mesh | |
| prepareForShadowVolume() | Ogre::v1::Mesh | |
| prepareMatricesForVertexBlend(const Matrix4 **blendMatrices, const Matrix4 *boneMatrices, const IndexMap &indexMap) | Ogre::v1::Mesh | static |
| reload(LoadingFlags flags=LF_DEFAULT) override | Ogre::v1::Mesh | virtual |
| removeAllAnimations() | Ogre::v1::Mesh | virtual |
| removeAllPoses() | Ogre::v1::Mesh | |
| removeAnimation(const String &name) override | Ogre::v1::Mesh | virtual |
| removeListener(Listener *lis) | Ogre::Resource | virtual |
| removeLodLevels() | Ogre::v1::Mesh | |
| removePose(ushort index) | Ogre::v1::Mesh | |
| removePose(const String &name) | Ogre::v1::Mesh | |
| Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Resource | |
| setAutoBuildEdgeLists(bool autobuild) | Ogre::v1::Mesh | inline |
| setBackgroundLoaded(bool bl) | Ogre::Resource | inlinevirtual |
| setHardwareBufferManager(HardwareBufferManagerBase *bufferManager) | Ogre::v1::Mesh | inline |
| setIndexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::v1::Mesh | |
| setLodStrategyName(const String &name) | Ogre::v1::Mesh | inline |
| setManuallyLoaded(bool isManual) | Ogre::Resource | inlinevirtual |
| setParameter(const String &name, const String &value) | Ogre::StringInterface | virtual |
| setParameterList(const NameValuePairList ¶mList) | Ogre::StringInterface | virtual |
| setSkeletonName(const String &skelName) | Ogre::v1::Mesh | |
| setSubdivision(Real factor) | Ogre::v1::PatchMesh | |
| setToLoaded() | Ogre::Resource | inlinevirtual |
| setVertexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::v1::Mesh | |
| sharedBlendIndexToBoneIndexMap | Ogre::v1::Mesh | |
| sharedVertexData | Ogre::v1::Mesh | |
| softwareVertexBlend(const VertexData *sourceVertexData, const VertexData *targetVertexData, const Matrix4 *const *blendMatrices, size_t numMatrices, bool blendNormals) | Ogre::v1::Mesh | static |
| softwareVertexMorph(Real t, const HardwareVertexBufferSharedPtr &b1, const HardwareVertexBufferSharedPtr &b2, VertexData *targetVertexData) | Ogre::v1::Mesh | static |
| softwareVertexPoseBlend(Real weight, const map< size_t, Vector3 >::type &vertexOffsetMap, const map< size_t, Vector3 >::type &normalsMap, VertexData *targetVertexData) | Ogre::v1::Mesh | static |
| StringInterface() | Ogre::StringInterface | inline |
| SubMeshIterator typedef | Ogre::v1::Mesh | |
| SubMeshList typedef | Ogre::v1::Mesh | |
| SubMeshNameMap typedef | Ogre::v1::Mesh | |
| suggestTangentVectorBuildParams(VertexElementSemantic targetSemantic, unsigned short &outSourceCoordSet, unsigned short &outIndex) | Ogre::v1::Mesh | |
| touch() | Ogre::Resource | virtual |
| unload() | Ogre::Resource | virtual |
| unnameSubMesh(const String &name) | Ogre::v1::Mesh | |
| update(void *controlPointBuffer, size_t width, size_t height, size_t uMaxSubdivisionLevel, size_t vMaxSubdivisionLevel, PatchSurface::VisibleSide visibleSide) | Ogre::v1::PatchMesh | |
| updateManualLodLevel(ushort index, const String &meshName) | Ogre::v1::Mesh | |
| updateMaterialForAllSubMeshes() | Ogre::v1::Mesh | |
| VertexBoneAssignmentList typedef | Ogre::v1::Mesh | |
| ~AnimationContainer() | Ogre::v1::AnimationContainer | virtual |
| ~Mesh() override | Ogre::v1::Mesh | |
| ~Resource() | Ogre::Resource | virtual |
| ~StringInterface() | Ogre::StringInterface | inlinevirtual |