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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreCompositorCommon.h"#include "Compositor/OgreCompositorChannel.h"#include "OgreIdString.h"#include "OgrePixelFormatGpu.h"#include "OgreResourceTransition.h"#include "OgreVector4.h"#include "ogrestd/map.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| class | Ogre::CompositorManager2 |
| Main system for managing Render Targets through the use of nodes. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
| namespace | Ogre::v1 |
Typedefs | |
| typedef vector< TextureGpu * >::type | Ogre::TextureGpuVec |
| typedef vector< UavBufferPacked * >::type | Ogre::UavBufferPackedVec |