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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include <vector>#include "OgreManualObject.h"#include "OgreVector3.h"#include "OgreAxisAlignedBox.h"#include "OgreVolumePrerequisites.h"Classes | |
| class | Ogre::Volume::MeshBuilder |
| Class to build up a mesh with vertices and indices. More... | |
| class | Ogre::Volume::MeshBuilderCallback |
| Callback class when the user needs information about the triangles of chunks of a LOD level. More... | |
| struct | Ogre::Volume::Vertex |
| Lightweight struct to represent a mesh vertex. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
| namespace | Ogre::Volume |
Typedefs | |
| typedef vector< size_t >::type | Ogre::Volume::VecIndices |
| To hold indices. | |
| typedef vector< Vertex >::type | Ogre::Volume::VecVertex |
| To hold vertices. | |
| typedef struct _OgreVolumeExport Ogre::Volume::Vertex | Ogre::Volume::Vertex |
| Lightweight struct to represent a mesh vertex. | |
Functions | |
| bool _OgreVolumeExport | Ogre::Volume::operator< (const Vertex &a, const Vertex &b) |
| A less operator. | |
| bool _OgreVolumeExport | Ogre::Volume::operator== (Vertex const &a, Vertex const &b) |
| == operator for two vertices. | |