#include <OgreLodData.h>
◆ computeNormal()
| void Ogre::LodData::Triangle::computeNormal |
( |
const VertexList & | vertexList | ) |
|
◆ getVertexID()
| unsigned int Ogre::LodData::Triangle::getVertexID |
( |
const VertexI | vi | ) |
const |
◆ hasVertex()
| bool Ogre::LodData::Triangle::hasVertex |
( |
const VertexI | vi | ) |
const |
|
inline |
◆ isMalformed()
| bool Ogre::LodData::Triangle::isMalformed |
( |
| ) |
|
◆ isRemoved()
| bool Ogre::LodData::Triangle::isRemoved |
( |
| ) |
const |
|
inline |
◆ setRemoved()
| void Ogre::LodData::Triangle::setRemoved |
( |
| ) |
|
|
inline |
◆ submeshID()
| unsigned int Ogre::LodData::Triangle::submeshID |
( |
| ) |
const |
|
inline |
◆ normal
| Vector3 Ogre::LodData::Triangle::normal |
◆ submeshIDOrRemovedTag
| unsigned int Ogre::LodData::Triangle::submeshIDOrRemovedTag |
◆ vertexi
| VertexI Ogre::LodData::Triangle::vertexi[3] |
◆ vertexID
| unsigned int Ogre::LodData::Triangle::vertexID[3] |
Vertex ID in the buffer associated with the submeshID.
The documentation for this struct was generated from the following file: