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| | HighLevelGpuProgramManager () |
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| | ~HighLevelGpuProgramManager () override |
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| void | addFactory (HighLevelGpuProgramFactory *factory) |
| | Add a new factory object for high-level programs of a given language.
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| HighLevelGpuProgramPtr | createProgram (const String &name, const String &groupName, const String &language, GpuProgramType gptype) |
| | Create a new, unloaded HighLevelGpuProgram.
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| HighLevelGpuProgramPtr | getByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| | Get a resource by name.
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| bool | isLanguageSupported (const String &lang) |
| | Returns whether a given high-level language is supported.
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| void | removeFactory (HighLevelGpuProgramFactory *factory) |
| | Remove a factory object for high-level programs of a given language.
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| | ResourceManager () |
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| | ~ResourceManager () override |
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| virtual void | _notifyResourceLoaded (Resource *res) |
| | Notify this manager that a resource which it manages has been loaded.
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| virtual void | _notifyResourceTouched (Resource *res) |
| | Notify this manager that a resource which it manages has been 'touched', i.e.
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| virtual void | _notifyResourceUnloaded (Resource *res) |
| | Notify this manager that a resource which it manages has been unloaded.
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| virtual ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| | Create a new resource, or retrieve an existing one with the same name if it already exists.
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| virtual ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| | Creates a new blank resource, but does not immediately load it.
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| void | destroyAllResourcePools () |
| | destroy all pools
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| void | destroyResourcePool (const String &name) |
| | Destroy a resource pool.
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| void | destroyResourcePool (ResourcePool *pool) |
| | Destroy a resource pool.
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| virtual ResourcePtr | getByHandle (ResourceHandle handle) |
| | Retrieves a pointer to a resource by handle, or null if the resource does not exist.
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| Real | getLoadingOrder () const override |
| | Gets the relative loading order of resources of this type.
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| virtual size_t | getMemoryBudget () const |
| | Get the limit on the amount of memory this resource handler may use.
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| virtual size_t | getMemoryUsage () const |
| | Gets the current memory usage, in bytes.
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| virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| | Retrieves a pointer to a resource by name, or null if the resource does not exist.
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| ResourceMapIterator | getResourceIterator () |
| | Returns an iterator over all resources in this manager.
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| ResourcePool * | getResourcePool (const String &name) |
| | Create a resource pool, or reuse one that already exists.
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| const String & | getResourceType () const |
| | Gets a string identifying the type of resource this manager handles.
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| const StringVector & | getScriptPatterns () const override |
| | Gets the file patterns which should be used to find scripts for this ResourceManager.
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| virtual bool | getVerbose () |
| | Gets whether this manager and its resources habitually produce log output.
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| virtual ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| | Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
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| void | parseScript (DataStreamPtr &stream, const String &groupName) override |
| | Parse the definition of a set of resources from a script file.
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| virtual ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| | Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
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| void | reloadAll (bool reloadableOnly=true) |
| | Caused all currently loaded resources to be reloaded.
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| virtual void | reloadAll (Resource::LoadingFlags flags) |
| | Caused all currently loaded resources to be reloaded.
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| void | reloadUnreferencedResources (bool reloadableOnly=true) |
| | Caused all currently loaded but not referenced by any other object resources to be reloaded.
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| virtual void | remove (const ResourcePtr &r) |
| | Remove a single resource.
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| virtual void | remove (const String &name) |
| | Remove a single resource by name.
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| virtual void | remove (ResourceHandle handle) |
| | Remove a single resource by handle.
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| virtual void | removeAll () |
| | Removes all resources.
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| virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
| | Remove all resources which are not referenced by any other object.
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| virtual bool | resourceExists (const String &name) |
| | Returns whether the named resource exists in this manager.
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| virtual bool | resourceExists (ResourceHandle handle) |
| | Returns whether a resource with the given handle exists in this manager.
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| virtual void | setMemoryBudget (size_t bytes) |
| | Set a limit on the amount of memory this resource handler may use.
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| virtual void | setVerbose (bool v) |
| | Sets whether this manager and its resources habitually produce log output.
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| virtual void | unload (const String &name) |
| | Unloads a single resource by name.
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| virtual void | unload (ResourceHandle handle) |
| | Unloads a single resource by handle.
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| void | unloadAll (bool reloadableOnly=true) |
| | Unloads all resources.
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| virtual void | unloadAll (Resource::LoadingFlags flags) |
| | Unloads all resources.
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| void | unloadUnreferencedResources (bool reloadableOnly=true) |
| | Unload all resources which are not referenced by any other object.
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| virtual | ~ScriptLoader () |
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| | Singleton () |
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| | ~Singleton () |
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This ResourceManager manages high-level vertex and fragment programs.
- This class not only manages the programs themselves, it also manages the factory classes which allow the creation of high-level programs using a variety of high-level syntaxes. Plugins can be created which register themselves as high-level program factories and as such the engine can be extended to accept virtually any kind of program provided a plugin is written.