| calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Real lambda=Real(0.95), Real blend=Real(0.125), Real fade=Real(0.313)) | Ogre::PSSMShadowCameraSetup | |
| DefaultShadowCameraSetup() | Ogre::DefaultShadowCameraSetup | |
| FocusedShadowCameraSetup() | Ogre::FocusedShadowCameraSetup | |
| getMaxDistance() const | Ogre::ShadowCameraSetup | inline |
| getMinDistance() const | Ogre::ShadowCameraSetup | inline |
| getNumStableSplits() const | Ogre::PSSMShadowCameraSetup | inline |
| getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const override | Ogre::PSSMShadowCameraSetup | virtual |
| getSplitBlendPoints() const | Ogre::PSSMShadowCameraSetup | inline |
| getSplitCount() const | Ogre::PSSMShadowCameraSetup | inline |
| getSplitFadePoint() const | Ogre::PSSMShadowCameraSetup | inline |
| getSplitPadding() const | Ogre::PSSMShadowCameraSetup | inline |
| getSplitPoints() const | Ogre::PSSMShadowCameraSetup | inline |
| getXYPadding() const | Ogre::FocusedShadowCameraSetup | inline |
| PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | |
| setNumStableSplits(uint32 numStableSplits) | Ogre::PSSMShadowCameraSetup | inline |
| setOptimalAdjustFactor(size_t splitIndex, Real factor) | Ogre::PSSMShadowCameraSetup | |
| setSplitPadding(Real pad) | Ogre::PSSMShadowCameraSetup | inline |
| setSplitPoints(const SplitPointList &newSplitPoints, Real blend=Real(0.125), Real fade=Real(0.313)) | Ogre::PSSMShadowCameraSetup | |
| setUseEsm(bool useEsm) | Ogre::ShadowCameraSetup | inlinestatic |
| setXYPadding(Real pad) | Ogre::FocusedShadowCameraSetup | inline |
| ShadowCameraSetup() | Ogre::ShadowCameraSetup | inline |
| SplitPointList typedef | Ogre::PSSMShadowCameraSetup | |
| ~DefaultShadowCameraSetup() override | Ogre::DefaultShadowCameraSetup | |
| ~FocusedShadowCameraSetup() override | Ogre::FocusedShadowCameraSetup | |
| ~PSSMShadowCameraSetup() override | Ogre::PSSMShadowCameraSetup | |
| ~ShadowCameraSetup() | Ogre::ShadowCameraSetup | inlinevirtual |